计算机科学 ›› 2019, Vol. 46 ›› Issue (10): 286-294.doi: 10.11896/jsjkx.180701337

• 图形图像与模式识别 • 上一篇    下一篇

一种深度图像帧内编码单元快速划分算法

朱威1,2, 易瑶1, 王图强1, 郑雅羽1,2   

  1. (浙江工业大学信息工程学院 杭州310023)1
    (浙江省嵌入式系统联合重点实验室 杭州310023)2
  • 收稿日期:2018-07-20 修回日期:2018-11-15 出版日期:2019-10-15 发布日期:2019-10-21
  • 通讯作者: 朱威(1982-),男,博士,副教授,硕士生导师,主要研究方向为视频编解码和智能视觉处理,E-mail:weizhu@zjut.edu.cn。
  • 作者简介:易瑶(1992-),女,硕士生,主要研究方向为三维视频编码;王图强(1995-),男,硕士生,主要研究方向为三维视频处理;郑雅羽(1978-),男,博士,副研究员,硕士生导师,主要研究方向为视频信息处理。
  • 基金资助:
    本文受浙江省自然科学基金(LY17F010013),国家自然科学基金(61401398)资助。

Fast Coding Unit Partition Algorithm for Depth Maps

ZHU Wei1,2, YI Yao1, WANG Tu-qiang1, ZHENG Ya-yu1,2   

  1. (College of Information Engineering,Zhejiang University of Technology,Hangzhou 310023,China)1
    (United Key Laboratory of Embedded System of Zhejiang Province,Hangzhou 310023,China)2
  • Received:2018-07-20 Revised:2018-11-15 Online:2019-10-15 Published:2019-10-21

摘要: 新一代的三维视频编码标准——3D-HEVC (3D High Efficient Video Coding)为了显著减少视点个数,增加了包含视频场景几何信息的深度图像,但深度图像编码的计算复杂度非常高,其编码时间是彩色图像的4倍左右。为了降低深度图像编码的计算复杂度,文中提出了一种基于纹理特征分析的深度图像帧内编码单元(CU)快速划分算法。首先,对深度图像的编码树单元(CTU)进行初级纹理特征分析,根据深度图像的纹理变化特征,在大津法的基础上对全局灰度进行分级,再通过判断CTU内采样点的纹理复杂度以及纹理方向标识来确定当前CTU的划分趋势。然后,对纹理复杂度高的CTU进行CU级别的精细纹理特征分析,利用CU内部像素分布的统计特征,自底向上计算不同尺寸的CU的纹理划分标识。最后,根据CTU的纹理复杂度、纹理方向标识以及CU的纹理划分标识预测当前CTU的划分深度范围,并判断是否提前终止CU划分。实验结果表明,与3D-HEVC参考模型中的原始算法相比,所提算法在平均增加0.8%左右码率的同时,能够降低45%左右的编码时间,同时保持了良好的编码率失真性能;与现有的3种快速算法相比,所提算法在整体序列上分别降低了约12%,3%,4%的编码时间,而在大分辨率序列上则分别降低了14%,11%,10%的编码时间,并具有相近的编码率失真性能。

关键词: 3D-HEVC, 深度图像, 纹理特征分析, 帧内编码

Abstract: The 3D high efficient video coding (3D-HEVC) is the new generation of video coding standard,which adopts depth maps to reduce the number of viewpoints significantly.Depth maps contain geometric information which can improve the video compression efficiency,but the depth image encoding has a heavy computation and takes about 4 times as long as the color image encoding.In this paper,in order to reduce the computational complexity of the depth image coding,a coding unit (CU) partition algorithm based on texture analysis was proposed for 3D-HEVC intra coding.Firstly,the rough texture analysis is performed for the depth map,the global grayscale classification based on the OTSU method is calculated through the texture characteristics of the depth map,and the texture complexity and the direction identification of CTU are determined by the sample points in CTU.Then,the fine texture analysis is performed on a CTU with high texture complexity,and the statistical features of the pixel distribution in the CUs are used to compute the textural division flags from bottom to top for different size of CUs.Finally,the texture complexity of CTU,texture direction flags and CU texture division flags are utilized to predict the depth range of current CTU and decide whether to terminate the division of CU.Compared with the original algorithm in 3D-HEVC test model,the proposed algorithm can reduce 45% encoding time on average with only 0.8% increase in Bjontegaard delta bit rate under the all-intra configuration.Compared with three state-of-the-art algorithms,the proposed algorithm reduces the encoding time by about 12%,% and 4% respectively for overall sequences,and 14%,11% and 10% respectively for the large-resolution sequences,with a similar encoding rate distortion performance.

Key words: 3D-HEVC, Depth map, Intra coding, Texture analysis

中图分类号: 

  • TP391
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