Computer Science ›› 2018, Vol. 45 ›› Issue (8): 63-69.doi: 10.11896/j.issn.1002-137X.2018.08.011

• ChinaMM 2017 • Previous Articles     Next Articles

2D-to-3D Conversion Algorithm for Badminton Video

LIU Yang, QI Chun, YANG Jing-yi   

  1. Institute of Image Processing and Pattern Recognition,Xi’an Jiaotong University,Xi’an 710049,China
  • Received:2017-10-24 Online:2018-08-29 Published:2018-08-29

Abstract: This paper proposed a 2D-to-3D conversion algorithm for badminton video.The most attractive part of badminton video is the foreground.The core of the depth map extraction is to separate the foreground objects accurately from the background.The improved grab cut segmentation algorithm is used to extract foreground regions.A model for the background depth is constructed based on the structure of scene.The depth value is assigned for foreground based on the distance of scene objects from the viewpoint and the background depth map.Then the depth of foreground and background are merged.Finally,the synthesized stereo pairs of images for 3D display are obtained by DIBR formula.The experimental results show that the generated stereo images have good 3D perception performance.

Key words: 3D conversion, Badminton video, Depth map extraction, DIBR, Improved grab cut segmentation

CLC Number: 

  • TN911.73
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