计算机科学 ›› 2019, Vol. 46 ›› Issue (11A): 76-79.

• 智能计算 • 上一篇    下一篇

基于Attention机制与LRUA模块的ESports行为模式预测模型

于诚1, 朱皖宁1, 游坤1, 朱金付2   

  1. (金陵科技学院软件工程学院 南京211169)1;
    (中国传媒大学南广学院 南京211172)2
  • 出版日期:2019-11-10 发布日期:2019-11-20
  • 通讯作者: 朱皖宁(1983-),男,博士,主要研究方向为量子计算,E-mail:zhuwanning@jit.edu。
  • 作者简介:于诚(1997-),男,主要研究方向为机器学习,E-mail:17766006696@foxmail.com。
  • 基金资助:
    本文受江苏省高等学校自然科学研究面上项目(17KJB510054),云环境服务质量保障技术(jit-b-201705),金陵科技学院高层次人才科研启动基金资助(jit-b-201624),国家自然科学基金(61502101),江苏省品牌软件工程(40715108)资助。

Prediction Model of E-sports Behavior Pattern Based on Attention Mechanism and LRUA Module

YU Cheng1, ZHU Wan-ning1, YOU Kun1, ZHU Jin-fu2   

  1. (Department of Software Engineering,Jinling Institute of Technology,Nanjing 211169,China)1;
    (Communication University of China,Nanjing 211172,China)2
  • Online:2019-11-10 Published:2019-11-20

摘要: 随着电子竞技产业的不断发展,对电子竞技比赛进行准确且快速的数据分析显得越来越重要。文中对电子竞技行为模式预测这一重要问题进行了研究。从度量学习的角度出发,通过引入修正余弦度量替代余弦度量的方法,改善了行为模式预测因为队伍评价尺度不同而导致模型不精确的问题。同时,为了进一步提高模型的精确度,从文中数据的特征出发,考虑到该问题较为注重数据的内容,因此引入LRUA模块进行内存的存取。实验表明,所提模型具有较高的准确率以及较低的波动性。

关键词: 电子竞技, 度量学习, 匹配网络, 行为模式预测, 元学习

Abstract: With the development of e-sports industry,it is more and more important to analyze data accurately and quickly.This paper studied the prediction of e-sports behavior pattern .From the perspective of measurement learning,the model inaccuracy of the prediction of e-sports behavior pattern caused by different evaluation scales of teams is improved by introducing modified cosine measure instead of cosine measure.Meanwhile,in order to further improve the accuracy of the model,this paper started from the characteristics of the data in this paper.Considering that this paper pays more attention to the content of data,LRUA module is introduced for memory access.Experiments show that the proposed model has high accuracy and low volatility.

Key words: Behavioral model prediction, Esports, Matching networks, Meta-learning, Metric learning

中图分类号: 

  • TP18
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