Computer Science ›› 2018, Vol. 45 ›› Issue (4): 34-45.doi: 10.11896/j.issn.1002-137X.2018.04.005
Previous Articles Next Articles
WANG Zhen-wu, LV Xiao-hua and HAN Xiao-hui
[1] LI X Y.A hybrid algorithm for terrain simplification[D].Vancouver:The University of British Columbia,2003:25-38. [2] LINDSTROM P,KOLLER D,RIBARSKY W,et al.Real-Time,Continuous Level of Detail Rendering of Height Fields[C]∥Proceedings of the ACM SIGGRAPH Conference on Computer Graphics and Interactive Techniques.ACM,1996:109-117. [3] DUCHAINEAUY M,WOLINSKY M.ROAMing Terrain:Real-time Optimally Adapting Meshes[C]∥Proceedings IEEE Visua-lization.Phoenix,AZ,USA,1997:81-88. [4] MA Z T,PAN M,HU J X,et al.A Fast Walkthrough Method for Massive Terrain Based on Data Block Partition[J].Journal of Peking University(Natural Science Edition),2004,40(4):619-625.(in Chinese) 马照亭,潘懋,胡金星,等.一种基于数据分块的海量地形快速漫游方法[J].北京大学学报(自然科学版),2004,0(4):619-625. [5] DE BOER W H.Fast Terrain Rendering Using GeometricalMipmapping[C]∥World Wide Web Conference Series.2000. [6] VON HERZEN B,BARR A H.Accurate Triangulations of Deformed,Intersecting Surface[C]∥Conference on Computer Graphics and Interactive Techniques.ACM,1987:103-110. [7] LI Q,DAI S L,ZHAO Y J,et al.A Block LOD Real-time Rendering Algorithm for Large Scale Terrain[J].Journal of Computer-Aided Design & Computer Graphics,2013,25(5):708-713.(in Chinese) 李钦,戴树岭,赵永嘉,等.分块LOD大规模地形实时渲染算法[J].计算机辅助设计与图形学学报,2013,5(5):708-713. [8] ZHANG J F,YAO Z H.LOD Algorithm of Terrain Based on Conservative Screen Error and Isolated Division of Quad-tree[J].Journal of Southwest Jiaotong University,2013,48(4):666-671,677.(in Chinese) 张俊峰,姚志宏.基于四叉树孤立分割和屏幕误差的地形LOD算法[J].西南交通大学学报,2013,8(4):666-671,7. [9] RUI X P.A LOD Algorithm Based on Unfullquadtree [J].Journal of Image and Graphics,2005,10(9):3659-3662.(in Chinese) 芮小平.一种基于不完全四叉树的LOD生成算法[J].中国图象图形学报,2005,0(9):3659-3662. [10] CHEN H M,ZHAN S Y,LIU T.Real-time Simulation of Global Terrain Facing CE-1 Missions[J].Journal of System Simulation,2009,21(19):6135-6139.(in Chinese) 陈宏敏,战守义,刘涛.“嫦娥一号”任务全球地形实时仿真技术研究[J].系统仿真学报,2009,1(19):6135-6139. [11] WANG J Y,HE Y Z,XIE J B,et al.Rapid Protracting Arithmetic about Large Scale DEM Data Based on Embeded Envirment[J].Acta Aeronauticaet Astronautica Sinica,2009,30(1):132-135.(in Chinese) 王金岩,何亦征,谢剑斌,等.一种基于嵌入式环境的海量DEM数据快速绘制算法[J].航空学报,2009,0(1):132-135. [12] ZHAI R.GPU-based real-time terrain rendering Design and implementation[J].Neurocomputing,2016,171(1):1-8. [13] ZHAO Y X.A modified LOD terrain model based on quadtree algorithm[C]∥Proceedings of the 2009 International Joint Conference on Computational Sciences and Optimization(CSO 2009).2009:259-263. [14] TAN B,XU Q,ZHOU Y.The Research of Large Scale Terrain Visualization[J].Journal of Image and Graphics,2003,8(5):578-584.(in Chinese) 谭兵,徐青,周杨.大区域地形可视化技术的研究[J].中国图象图形学报,2003,8(5):578-584. [15] LINDSTROM,PETER.Real-Time Generation of ContinuousLevels of Detail for Height Fields[C]∥Proceedings of the ACM SIGGRAPH Conference on Computer Graphics.1996:109-117. [16] SONG L B,GONG H J,WANG X H.Global Terrain Real-Time Rendering Based on Improved Constraint Quad-Tree and Level of Detail Algorithm[J].Computer and Digital Engineering,2013,1(10):1668-1671.(in Chinese) 宋力兵,龚华军,王新华.基于改进的约束四叉树LOD全球地形实时绘制[J].计算机与数字工程,2013,1(10):1668-1671. [17] LAN L,XU L.Elimination of Boundary Cracks in 3D Environment Art Design[J].Bulletin of Science and Technology,2015,1(11):203-206.(in Chinese) 兰玲,徐莉.3D环境艺术设计地形绘制中的边界裂缝消除[J].科技通报,2015,1(11):203-206. [18] ZOU C M,LI Y,LU Y,et al.Dynamic LOD virtual terrain optimization based on quadtree[J].Journal of Wuhan University of Technology,2009,1(18):182-185.(in Chinese) 邹承明,李引,陆苑,等.基于四叉树的动态LOD虚拟地形优化[J].武汉理工大学学报,2009,1(18):182-185. [19] LEI J H,ZENG F X,WU M X.The study of the LOD algorithm based on quad-tree structure[J].Manufacturing Automation,2010,2(8):211-214,8.(in Chinese) 雷军环,曾凡喜,吴名星.基于四叉树的视点相关LOD地形仿真算法研究[J].制造业自动化,2010,2(8):211-214,8. [20] LI C H,WANG C B.Large-Scale LOD Terrain Rendering Based on Hierarchical Classification[J].Journal of Donghua University(Natural Science Edition),2010,6(4):351-355.(in Chinese) 李晨辉,王长波.基于层次划分的大规模LOD地形绘制[J].东华大学学报(自然科学版),2010,6(4):351-355. [21] LIN Q P,ZHOU D Y,ZHANG K.Rapid Generation of 3D Terrain Scene in Battlefield Environment Simulation[J].Electronics Optics & Control,2009,6(12):38-42.(in Chinese) 林清漂,周德云,张堃.战场环境三维地形快速生成算法研究[J].电光与控制,2009,6(12):38-42. [22] WU J,YANG Y,GONG S,et al.A New Quadtree-based Terrain LOD Algorithm [J].Journal of Software,2010,5(7):769-776. [23] DENG Z H,ZHANG T T,LIU R H,et al.A Fast and Effective Method for Large-Scale Terrain Rendering[J].Journal of Northwestern Polytechnical University,2010,28(6):936-940.(in Chinese) 邓正宏,张婷婷,刘瑞恒,等.大规模地形渲染技术的研究与实现[J].西北工业大学学报,2010,8(6):936-940. [24] HU A H,HE Z Y,MA X P.Rendering Technique for LargeScale Terrain Based on LOD[J].Acta Geodeaticaet Cartographica Sinica,2009,38(12):28-31.(in Chinese) 胡爱华,何宗宜,马晓萍.基于LOD的大规模地形实时绘制方法[J].测绘通报,2009,8(12):28-31. [25] ZHU J,GONG J H,QI H,et al.A Simple and Efficient Algorithm for Real-Time Rendering of Large Scale Terrain[J].Geo-graphy and Geo-information Science,2005,21(2):24-27.(in Chinese) 朱军,龚建华,齐华,等.大规模地形实时绘制算法[J].地理与地理信息科学,2005,1(2):24-27. [26] LUO J X,TANG J.LOD Algorithm Based on Improved Quad-tree-split and Node Storage[J].Computer Engineering,2009,35(20):202-204.(in Chinese) 罗景馨,唐琎.基于改进四叉树分割和结点存储的LOD算法[J].计算机工程,2009,5(20):202-204. [27] ZHAO Y X,MA Y.A modified LOD terrain model based on quadtree algorithm[C]∥Proceedings of the 2009 International Joint Conference on Computational Sciences and Optimization(CSO 2009).2009:259-263. [28] LINDSTROM P,PASCUCCI V.Visualization of Large Terrains Made Easy[C]∥Conference on Visualization.IEEE Computer Society,2001:24-26. [29] JIN H L,GAO J X.An Algorithm for Real-Time Visualization of Large-Scale Terrain[J].Journal of Zhengzhou Institute of Surveying and Mapping,2006,23(1):65-68.(in Chinese) 靳海亮,高井祥.大规模地形实时可视化算法[J].测绘科学技术学报,2006,3(1):65-68. [30] YI C L,ZHAN Q M,XU W Q,et al.Simplification Technology for Real-time Rendering of Large-scale 3D Terrain[J].Geoma-tics and Information Science of Wuhan University,2012,37(5):555-559.(in Chinese) 尹长林,詹庆明,许文强,等.大规模三维地形实时绘制的简化技术研究[J].武汉大学学报(信息科学版),2012,7(5):555-559. [31] WEI Y M,GU T Y,YANG B,et al.Rapid Continuous Rende-ring Technology of Terrain Based on Wavelet[J].Computer Engineering,2007,33(19):218-220.(in Chinese) 魏迎梅,谷天阳,杨冰,等.基于小波的地形连续快速绘制技术[J].计算机工程,2007,3(19):218-220. [32] WANG P,ZHAI Z J,JIANG H M.Research on Real-Time Rendering for Massive Multi-Resolution Terrain[J].Measurement & Control Technology,2008,27(2):32-35.(in Chinese) 王培,翟正军,姜红梅.大规模多分辨率地形实时绘制算法研究[J].测控技术,2008,7(2):32-35. [33] YIN G S,WANG H L,ZHANG J,et al.A Fast Real-Time Rendering Method of 3D Terrain[C]∥The IEEE International Conference on Computer Science and Software Engineering.2009:1-4. [34] NIE J L,LIU S,GUO D L,et al.GPU-Accelerated Fast Rende-ring Method for Multi-Resolution Geometry Image[J].Journal of Computer-Aided Design & Computer Graphics,2013,25(1):101-109.(in Chinese) 聂俊岚,刘硕,郭栋梁,等.GPU加速的多分辨率几何图像快速绘制方法[J].计算机辅助设计与图形学学报,2013,5(1):101-109. [35] LI S,LIU X H,WANG W C,et al.Combination of Hierarchical Visibility with Level of Detail Terrain Model[J].Chinese Journal of Computers,2002,25(9):945-952.(in Chinese) 李胜,刘学慧,王文成,等.层次可见性与层次细节地表模型相结合的快速绘制[J].计算机学报,2002,5(9):945-952. [36] ZHAO Y B,SHI J Y,et al.A Fast Algorithm for Large Scale Terrain Walkthrough[J].Journal of Computer-aided Design & Computer Graphics,2002,14(7):624-628.(in Chinese) 赵友兵,石教英,等.一种大规模地形的快速漫游算法[J].计算机辅助设计与图形学学报,2002,4(7):624-628. [37] WU J,XU X G,WANG J G,et al.Real-time Walkthrough ofLarge Scale Ocean[J].Journal of System Simulation,2006,18(9):2505-2507.(in Chinese) 吴晶,徐晓刚,王建国,等.大规模海面的快速漫游[J].系统仿真学报,2006,8(9):2505-2507. [38] WANG J,TANG X A,JING N.A Real-Time Walkthrough Algorithm of Large-Scale and Complex Scene[J].Computer Engineering and Applications,2003,39(16):88-90.(in Chinese) 王钧,汤晓安,景宁.一种大范围复杂场景的快速绘制算法[J].计算机工程与应用,2003,9(16):88-90. [39] CHEN G,XIONG X H.A Study of Dynamic LOD Algorithm for Huge Quantities of Topographic Roaming[J].Bulletin of Surveying and Mapping,2007,36(4):46-48.(in Chinese) 陈刚,熊兴华.海量地形漫游中动态LOD算法研究[J].测绘通报,2007,6(4):46-48. [40] GAO Y,DENG B S,CHEN P,et al.Fast Rendering Algorithm for Large-scale and Complex Scene Based on Continuous HLOD[J].Journal of Chinese Computer Systems,2007,28(7):1267-1271.(in Chinese) 高宇,邓宝松,陈鹏,等.基于连续HLOD的大规模场景快速绘制算法[J].小型微型计算机系统,2007,8(7):1267-1271. [41] ZHI M,ZHENG Y T.HLODs for fast rendering of large-scale environments[J].Journal of Computer Applications,2007,27(9):2126-2128.(in Chinese) 智明,郑姨婷.HLODs模型在场景快速绘制中的应用[J].计算机应用,2007,27(9):2126-2128. [42] FENG C S,WANG L L,YANG Y D.Fast Rendering Method Based on View Frustum Culling and Image Caching[J].Journal of System Simulation,2006,18(z1):94-98.(in Chinese) 封春升,王莉莉,杨跃东.基于视域剔除和图像缓存技术的复杂场景快速绘制方法[J].系统仿真学报,2006,8(z1):94-98. [43] HOU S Y,ZHAO X S,GUAN Y Q.Seamless expression ofblock LOD model based on multi-resolution half-edge [J].Geography and Geo-Information Science,2015,1(4):18-21.(in Chinese) 侯绍洋,赵学胜,官亚勤.基于多分辨率半边的分块LOD模型无缝表达[J].地理与地理信息科学,2015,1(4):18-21. [44] YI J,ZHAO L.Research on Terrain Visualization Based on LOD Dynamic[C]∥Seventh International Conference on Measuring Technology and Mechatronics Automation.2015:901-904. [45] KALEM S,KOURGLI A.Large-scale Terrain Level of Detail Estimation based on WaveletTransform[C]∥Proceedings of the 10th International Conference on Computer Graphics Theory and Applications(GRAPP-2015).2015:258-264. [46] ZHANG Z F,ZHANG N.A LOD algorithm based on out-of-core for large scale terrain rendering[C]∥2013 International Conference on Mechatronic Sciences,Electric Engineering and Computer(MEC).2013:2168-2171. [47] SONG X S,QUAN J C,ZHAO X Y.Real-time detail enhancement terrain algorithm based on Chunked LOD [J].Computer Engineering and Design,2014,35(2):578-582.(in Chinese) 宋省身,全吉成,赵秀影.基于Chunked LOD的实时细节增强地形算法[J].计算机工程与设计,2014,5(2):578-582. [48] LI Y,SUN S,XU H.A LOD algorithm for terrain-load in the scene of high-speed railway virtual reality based on quad-tree[C]∥Proceedings 5th International Conference on ComputationalIntelligence and Communication Networks(CICN 2013).2013:500-502. [49] WANG Q,GAO B L,GAO R J,et al.LOD algorithm based on quadratic tree surrounded by ball and screen error [J].Microelectronics and Computer,2016,33(5):127-132.(in Chinese) 王倩,高保禄,高锐军,等.基于四叉树包围球和屏幕误差的LOD算法[J].微电子学与计算机,2016,3(5):127-132. [50] ZENG W,HAN Z X,ZHU X F.Research of Application of LOD Algorithm to 3D Terrain Simulation[J].Journal of System Si-mulation,2009,21(1):292-294.(in Chinese) 曾维,韩占校,朱学芳.LOD算法在3D地表模拟中的应用研究[J].系统仿真学报,2009,1(1):292-294. [51] HOPPE H.Smooth View-dependent level-of-detail control andits application to terrain rendering[C]∥Proceedings of the IEEE Visualization Conference.1998:35-42. [52] REN H P,JIN B.Real-time Rendering of LOD Terrain Based on Quadtree[J].Journal of Huazhong University of Science and Technology(Natural Science Edition),2011,9(2):6-10.(in Chinese) 任宏萍,靳彪.基于4叉树的LOD地形实时渲染技术[J].华中科技大学学报(自然科学版),2011,9(2):6-10. [53] THATCHER U.Chunked LOD:Rendering massive terrainsusing chunked level of detail control[EB/OL].http:// www.vterrain.org/LOD/Papers. [54] YU W L,ZHANG L M.Large-scale LOD Adaptive TerrainRendering [C]∥2nd International Conference on Advanced Design and Manufacturing Engineering.2012:2450-2453. [55] ULRICH T.Chunked LOD:Rendering massive terrains using chunked level of detail control[EB/OL].(2003-12-08).http://www.vterrain.org. [56] WAN M,LIANG X,ZHANG F M.Improved Crack Removing Algorithm for Quad-Tree Terrain Rendering[J].Journal of System Simulation,2015,27(7):1520-1525.(in Chinese) 万明,梁霞,张凤鸣.一种四叉树地形渲染裂缝的改进消除算法[J].系统仿真学报,2015,7(7):1520-1525. [57] CHEN J,WU S,XIE B X.Visual modeling of complex 3D model for GPU rendering [J].Journal of Wuhan University(Information Science Edition),2014,39(1):106-111.(in Chinese) 陈静,吴思,谢秉雄.面向GPU绘制的复杂三维模型可视化方法[J].武汉大学学报(信息科学版),2014,9(1):106-111. [58] MA C Y,CHEN G,CHEN Y,et al.An Algorithm of Avoiding Crack for Rendering Terrain Based on Pyramid Model[J].Control & Automation,2009,5(15):157-159.(in Chinese) 马纯永,陈戈,陈勇,等.基于金字塔模型的地形格网裂缝消除算法[J].微计算机信息,2009,5(15):157-159. [59] WANG Z,HU M,LI X.Quick simplification for LOD terrainwith dynamic multi-resolution based on quad tree[J].Journal of Computer Applications,2007,27(7):1641-1643.(in Chinese) 王臻,胡敏,李响.基于四叉树的动态多分辨率LOD地形快速简化[J].计算机应用,2007,7(7):1641-1643. [60] WANG D C,WAN W G,TANG J Z,et al.Preprocessing LOD algorithm for large scale terrain based on restricted quadtrees[J].Computer Engineering and Applications,2007,43(24):107-109.(in Chinese) 王道臣,万旺根,唐经洲,等.基于限制性四叉树LOD大规模地形预处理算法[J].计算机工程与应用,2007,3(24):107-109. [61] CHEN G.Research on Hierarchical Description and Real-time Rendering of Virtual Terrain Environment[D].Zhengzhou:PLA Information Engineering University,2000.(in Chinese) 陈刚.虚拟地形环境的层次描述与实时渲染技术的研究[D].郑州:解放军信息工程大学,2000. [62] MC ROBERTS D A K,HARDY A.Level of Detail for Terrain Geometry Images[C]∥Conference on Computer Graphics,Virtual Reality,Visualisation and Interaction in Africa.2007:25-30. [63] ZHANG J F,SUN D P,XU D H.High-scale Terrain Adaptive LOD Algorithm Supported by 3D_DP and Quad_TIN [J].Geography and Geo-Information Science,2014,30(3):29-32.(in Chinese) 张俊峰,孙大鹏,许德合.3D_DP和Quad_TIN支持下的大规模地形自适应LOD算法[J].地理与地理信息科学,2014,0(3):29-32. [64] YU Z,LIANG X H,MA S,et al.A Real-Time Rendering Methodfor Large Terrain Including Details in Different Resolutions[J].Journal of Computer Research and Development,2010,47(6):988-995.(in Chinese) 于卓,梁晓辉,马上,等.一支持大规模多种精度地形的实时绘制算法[J].计算机研究与发展,2010,7(6):988-995. [65] LENG Z G,TANG X A,HAO J X,et al.Study on Dynamic Rapid Rendering Technique of Large Scale Terrain[J].Journal of System Simulation,2006,18(10):2832-2835.(in Chinese) 冷志光,汤晓安,郝建新,等.大规模地形动态快速绘制技术研究[J].系统仿真学报,2006,8(10):2832-2835. [66] TAN B.Research on terrain three-dimensional reconstructionbased on remote sensing image[D].Zhengzhou:PLA Information Engineering University,2001.(in Chinese) 谭兵.基于遥感影象的地形三维重建技术的研究[D].郑州:解放军信息工程大学,2001. [67] ZHANG J B,LIU X G.The Application of Linear QuadTrees in Rendering Terrain Surface[J].Computer Engineering and Applications,2002,38(8):46-47.(in Chinese) 张剑波,刘修国.线性四叉树在基于LOD的地表模型绘制中的应用[J].计算机工程与应用,2002,8(8):46-47. [68] YIN Y,CHEN G J,WU W.An Algorithm of Avoiding Crack for Rendering Parting Terrain[J].Journal of Computer-aided Design & Computer Graphics,2006,8(10):1557-1562.(in Chinese) 殷媛,陈国军,吴威.地形分块绘制中的边界裂缝处理算法[J].计算机辅助设计与图形学学报,2006,8(10):1557-1562. [69] HAN M,TANG S T,LI Y.Real-time Visualization Algorithm of Large-scale Terrain[J].Computer Engineering,2008,34(13):270-272.(in Chinese) 韩敏,汤松涛,李洋.大规模地形实时可视化算法[J].计算机工程,2008,4(13):270-272. [70] TANG X A,CHEN M,SUN M Y.An Approach of Simplification and High-speedRendering for Terrain Model[J].Journal of Wuhan University(Information Science Edition),2001,26(4):310-314.(in Chinese) 汤晓安,陈敏,孙茂印.地景模型的简化与快速绘制方法研究[J].武汉大学学报(信息科学版),2001,6(4):310-314. [71] WANG D,ZHU Q S.Adaptive LOD terrain rendering withGPU tessellation[J].Journal of Computational Information Systems,2015,11(20):7489-7496. [72] DONG L M,ZHANG B,ZHAO X S.A Seamless Segmentation Algorithm Based on GPU Tessellation [J].Journal of Wuhan University(Information Science Edition),2016,1(11):1-6.(in Chinese) 董路明,张斌,赵学胜.一种基于GPU Tessellation的地形无缝绘制算法[J].武汉大学学报(信息科学版),2016,1(11):1-6. [73] NIE J L,ZHANG J W,GUO D L.Application of Smooth Transition to GPU Fabricated Terrain Rendering [J].Small Microcomputer System,2014,35(1):121-125.(in Chinese) 聂俊岚,张精卫,郭栋梁.细节平滑过渡的GPU构网地形渲染[J].小型微型计算机系统,2014,5(1):121-125. [74] ZHAO J Y,TANG M.Connectivity-based segmentation forGPU-accelerated mesh decompression[J].Journal of Computer Science and Technology,2012,27(6):1110-1118. [75] CRAIG L,PATRICK M.A GPU-based level of detail system for the real-time simulation and rendering of large-scale granular terrain[C]∥22nd International Conference in Central Europe on Computer Graphics,Visualization and Computer Vision.2015:169-178. [76] SUREZ J P,TRUJILLO A.An efficient terrain Level of Detail implementation for mobile devicesand performance study[J].Computers,Environment and Urban Systems,2015,52:21-33. [77] LIU X,LIU Z,MEI X D.Based on real-time LOD simplified rendering rendering method[J].Journal of Hunan University of Science and Technology(Natural Science Edition),2015,0(4):92-96.(in Chinese) 刘晓,刘镇,梅向东.基于实时LOD简化绘制的渲染优化方法[J].湖南科技大学学报(自然科学版),2015,0(4):92-96. |
No related articles found! |
|