计算机科学 ›› 2026, Vol. 53 ›› Issue (10): 198-206.doi: 10.11896/jsjkx.250900045

• 计算机图形学 & 多媒体 • 上一篇    下一篇

基于4D Gaussian Splatting的语音驱动数字人脸生成方法

邵明慧, 鹿浩然, 王国栋   

  1. 青岛大学计算机科学技术学院 山东 青岛 266071
  • 收稿日期:2025-09-05 修回日期:2025-11-23 发布日期:2026-10-13
  • 通讯作者: 王国栋(doctorwgd@gmail.com)
  • 作者简介:(smhofficial@163.com)
  • 基金资助:
    青岛市自然科学基金(23-2-1-163-zyyd-jch);青岛大学纺织+联合研究项目(FZ2024101)

4D Gaussian Splatting for Speech-driven Digital Human Head Avatar Generation

SHAO Minghui, LU Haoran, WANG Guodong   

  1. College of Computer Science and Technology,Qingdao University,Qingdao,Shandong 266071, China
  • Received:2025-09-05 Revised:2025-11-23 Online:2026-10-13
  • About author:SHAO Minghui,born in 2000,postgra-duate.Her main research interests include 3DGS and 3D human face reconstruction.
    WANG Guodong,born in 1980,Ph.D,professor,is a senior member of CCF(No.16234M).His main research interests include computer graphics and artificial intelligence.
  • Supported by:
    Qingdao Natural Science Foundation(23-2-1-163-zyyd-jch) and Qingdao University Textile Plus Joint Research Program(FZ2024101).

摘要: 在语音驱动数字人的头部生成中,面部和躯干动作的自然性与逼真度问题尤为重要。为了解决这一问题,提出了一种基于4D Gaussian Splatting(4DGS)和可学习位置扰动模块的语音驱动数字人脸视频生成方法,采用4DGS代替3D Gaussian Splatting(3DGS),在时空建模中引入时间维度,实现了对动态面部表情的精确建模和高效渲染。同时,引入多分辨率六平面位置编码,对三维空间特征和时间信息进行高效编码,以捕捉人脸细节的多层次信息,并通过解码为高斯属性而非颜色和密度,实现了高效的高斯渲染。该方法首次将多分辨率六平面编码面向语音驱动场景进行重构,并针对性设计了一种可学习的位置扰动模块,该模型能够自适应调整位置编码,确保语音驱动下面部表情的精确同步与自然还原。实验结果表明,该方法在面部动作同步性、表情细节还原以及渲染效率方面均表现出色,能够在动态场景中高效捕捉复杂的时空变化和面部表情的细节变化。

关键词: 4DGS, 语音驱动数字人, 人脸重建, 多分辨率六平面

Abstract: In speech-driven digital human head avatar generation,the naturalness and realism of facial and torso movements are particularly important.To address this issue,this paper proposes a speech-driven digital human video generation method based on 4DGS(4D Gaussian Splatting) and a learnable position perturbation module.By replacing 3D Gaussian Splatting(3DGS) with 4DGS,the method introduces a temporal dimension in the spatiotemporal modeling,enabling precise modeling and efficient rendering of dynamic facial expressions.Additionally,a multi-resolution six-plane positional encoding is introduced to efficiently encode both 3D spatial features and temporal information,capturing multi-level details of the face and achieving efficient Gaussian rendering by decoding into Gaussian attributes instead of color and density.This method is the first to reconstruct multi-resolution six-plane encoding for speech-driven scenarios and specifically designs a learnable position perturbation module.The model can adaptively adjust the position encoding,ensuring accurate synchronization and natural restoration of facial expressions under speech driving.Experimental results show that this method excels in facial action synchronization,expression detail restoration,and rendering efficiency,efficiently capturing complex spatiotemporal changes and subtle variations in facial expressions in dynamic scenes.

Key words: 4DGS, Speech-driven digital human, Head avatar, Multi-resolution six-plane

中图分类号: 

  • TP391
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