计算机科学 ›› 2010, Vol. 37 ›› Issue (10): 242-245.

• 图形图像 • 上一篇    下一篇

基于自相似性和小波分析的图像增强与去噪

焦峰,毕硕本,赵英男,耿焕同   

  1. (南京信息工程大学计算机与软件学院 南京210044)
  • 出版日期:2018-12-01 发布日期:2018-12-01
  • 基金资助:
    本文受国家自然科学基金项目(40471101,60702076),国博士后基金项目(20080431114),南京信息工程大学科研基金项目(20080304,20070113)资助。

Image Denoise and Enhancement Based on Structure Self-similarity in Wavelet Domain

JIAO Feng,BI Shuo-ben,ZHAO Ying-nan,GENG Huan-tong   

  • Online:2018-12-01 Published:2018-12-01

摘要: 图像的去噪是图像质量提高问题中的一个重要分支。由于噪声的种类很多,性质和表现各不相同,因此很难确定哪一种去噪算法针对当前的图像是最好的。介绍了一种针对随机噪声、利用图像的自相似性的小波域的双边滤波去噪算法。算法不仅利用了小波的时频定位和多分辫率分解特性,也利用了图像的自相似性的特点。去噪的过程分为3个步骤。首先利用图像的自相似性将其分解成多个相似的、分辨率较低的子图,并重新组合(分解变换)。然后进行小波分解,并针对小波系数进行滤波。最后用调整后的小波系数进行逆小波变换和逆分解变换,生成去除噪声和增强后的结果图。实验结果证明,算法不仅能够有效地实现去噪,还使图像的边缘和对比度也得到了增强。

关键词: 图像去噪,图像增强,自相似性,小波变换,Daubcchics小波

Abstract: In NPR, a reasonable light and shade and coordination directly affect the effect of the last created menu. This paper discussed the methods of catching the tone of the object in Non-photorealistic rendering scene in double light source condition,and presented a method which can obtain hue information of the scene and objects based on small ball,this method supposes the surface of objects in scene is symmetrically covered with a layer of the same size balls, and two adjacent balls maintain a state of approximate tangent, by computing the ball's sheltered degree by other balls in double light source condition and the approximate mirror reflection information to confirm the hue information of the small ball in it's position. These hue informations can be used to control brushstroke's hue at the corresponding position in the process of painting,thereby ensures the rationality of the whole hue in the last created menu. This method can be applied to a variety of double light source non-photorcalistic rendering for obtaining light and shade information, and has simple structure,fast computation speed and facilitate the realization the adjustment of local information in scene. Simulation results show it is effective.

Key words: Non-photorealistic, Double light source, Hue information, Brushstroke

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