计算机科学 ›› 2013, Vol. 40 ›› Issue (9): 302-306.

• 图形图像与模式识别 • 上一篇    下一篇

爆炸装置排除视景仿真系统的设计与实现

李代伟,孙建顺   

  1. 成都信息工程学院软件工程学院 成都610225;西南交通大学信息科学与技术学院 成都610031
  • 出版日期:2018-11-16 发布日期:2018-11-16
  • 基金资助:
    本文受教育部新世纪优秀人才支持计划项目(NCET-11-1056)资助

Design and Implementation of Explosive Devices Exclude Virtual Simulation Training System

LI Dai-wei and SUN Jian-shun   

  • Online:2018-11-16 Published:2018-11-16

摘要: 为解决当前爆炸装置排除训练过程中训练装置制作复杂,且每次重复制作,投入人力物力较大等问题,设计了爆炸装置排除视景仿真训练系统。以虚拟现实技术为基础对系统进行了层次结构划分与硬件结构设计,并运用面向对象思想对系统进行模块化设计,利用简单工厂、模板方法等设计模式对排爆工具模块进行扩展性设计;结合ODE物理引擎解决了装置节点间的碰撞检测,利用OSG相交性测试与矩阵变换解决了虚拟手抓取物体,通过正确排除顺序与用户排除顺序比较的方法解决了装置排除正确性判断等关键技术,以VC++为开发环境实现了爆炸装置排除仿真训练系统。实践证明:该系统仿真度高,达到了爆炸装置排除仿真训练的效果,且易于操作,具有较强的扩展性。

关键词: 虚拟现实,视景仿真,排爆训练,虚拟手抓取 中图法分类号TP391.9文献标识码A

Abstract: To solve the problems of complication and reproduction of making training devices and huge cost of human and material resources in the explosive devices exclude training process,the paper designed an explosive devices exclude virtual simulation training system.The divisions of system hierarchical structure and the hardware architecture were designed based on the virtual reality technology,and the modular design of the system was based on object-oriented thin-king.The paper designed the explosive devices exclude tool module according to the design pattern of simple factory and template method.It solves the collision detection between the device nodes with Open Dynamic Engine (ODE),virtual hand grab objects with the Open Scene Graph (OSG)intersects testing and matrix transformations and the judgment of device excluding correctness key technology.And it implements the explosive devices exclude virtual simulation training system under the VC++ development environment.Practice proves that the system has high degree of simulation,reaches the effect of the explosive device exclude simulation training.And it is easy to operate with a strong scalability.

Key words: Virtual reality,Visual simulation,Explosive devices disposal training,Virtual hand crawl

[1] Revealed D D.the headset that will mimic all five senses and make the virtual world as convincing as real life [N].Dailymail,2009-03-05
[2] 孙鹏,等.基于Vega的高炮外弹道视景仿真系统设计与实现[J].弹箭与制导学报,2011,31(6):215-218
[3] 陈浩磊,等.虚拟现实技术的最新发展与展望[J].中国科技论文在线,2011,6(1):1-4
[4] 王新建.反恐活动中的若干爆炸问题研究[J].中国人民公安大学学报:自然科学版,2006(4):68-70
[5] 刘光然.虚拟现实技术[M].北京:清华大学出版社,2011:5-10
[6] 孙建顺,等.爆炸装置搜索视景仿真训练系统的设计与实现[J].成都信息工程学院学报,2012,27(4):390-395
[7] Sherman W R,Craig A B.Understanding Virtual Reality[M].Publishing House of Electronics Industry,2004:290-296
[8] Gamma E,Helm R,Johnson R,et al.Design Patterns:Elements of Reusable Object-Oriented Software[M].Addison Wesly Longman.Inc,1995
[9] 有人,陈定云.虚拟现实环境中的物理模拟及物理引擎应用研究[J].湖北工业大学学报,2008,23(2):7-9
[10] Masco M B.Grasping and moving objects in virtual environ-ments:a preliminary approach towards a realistic behavior[C]∥Toshio Fukuda ed.RO-MAN 94,Proc 3rd IEEE Int Workshop on Robot and Human Communication.Nagoya,1994:44-49
[11] 李克彬,等.虚拟手操作技术研究及实现[J].计算机仿真,2007,24(3):227-230
[12] Sullivan J.Naval Postgraduate School OSG Tutorial[Z].Naval Postgraduate School,2006:259
[13] 华泽玺,等.基于粒子系统的爆炸效果仿真研究[J].计算机科学,2012,39(4):278-281
[14] 赵国锋,陶文平.可编程路由器的虚拟化技术研究[J].重庆邮电大学学报:自然科学版,2013,25(1):20-23

No related articles found!
Viewed
Full text


Abstract

Cited

  Shared   
  Discussed   
No Suggested Reading articles found!