Computer Science ›› 2010, Vol. 37 ›› Issue (3): 265-267.
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XIE Kai,SUN Gang,YANG Sheng,YU Hou-quan,YANG Jie
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Abstract: In order to clip volume data by interactive speed,we proposed the concept of Clipping Distance Field (CDF) and a CDF based clipping simulation algorithm. By combining volume rendering and clipping in the shader of GPU, the algorithm also achieved the high rendering/clipping speed required by interactive simulation. The result shows that the algorithm can process clipped data with different shape.
Key words: Medical image, 3D Clipping simulation, Clipping distance field, Depth buffer
XIE Kai,SUN Gang,YANG Sheng,YU Hou-quan,YANG Jie. Volume Clipping Simulation Based on Clipping Distance Field[J].Computer Science, 2010, 37(3): 265-267.
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