Computer Science ›› 2007, Vol. 34 ›› Issue (2): 230-233.
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Abstract: A novel technique for textur-based volume rendering is discussed, which estimates and normauzes the gladient on the fly. During rendering the gradient is calculated on each voxel, and normalized for the lighting computation. The new technique is presented
Key words: Volume rendering, 3D texture mapping, Gradient estimating, Graphics processing unit
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