计算机科学 ›› 2010, Vol. 37 ›› Issue (1): 271-274.

• 图形图像及体系结构 • 上一篇    下一篇

基于粒子系统方法的沉淀现象模拟

谭良,罗一帆   

  1. (四川师范大学计算机学院 四川省可视化计算与虚拟现实重点实验室 成都610068);(中国科学院计算技术研究所 北京100080)
  • 出版日期:2018-12-01 发布日期:2018-12-01
  • 基金资助:
    本文受国家自然科学基金面上项目(No. 60970113),四川省科技厅项目(No. 2008JY0105-2) ,四川省教育厅项目(No. 07ZA091)资助.

Simulation of Precipitation Phenomenon Based on Particle System Method

TAN Liang,LUO Yi-fan   

  • Online:2018-12-01 Published:2018-12-01

摘要: 液体中的沉淀现象是自然界和科学研究中的普遍现象之一,用计算机真实地再现沉淀现象对研究沉淀过程、掌握沉淀规律具有重要的现实意义。基于粒子系统方法,提出了沉淀现象的数学模型,详细描述了沉淀现象的实现过程,并讨论了沉淀现象实现过程中的实时性优化方法和真实感增强技术。实验结果表明,该方法不仅简单有效,易于理解,模拟的沉淀现象满足实时性和逼真性的要求,而且具有较好的通用性,根据需要稍做修改即可用于多种场合的沉淀模拟

关键词: 沉淀现象,粒子系统,OpenGL,虚拟现实

Abstract: Precipitation phenomenon in liquid is one of general phenomenon in nature or in research. It has very important significance for reappearing precipitation course and addressing precipitation disciplinarians by simulation. Based on particle system method, the mathematics model for precipitation phenomenon in lictuid was brought out, and the implementation of precipitation phenomenon in liquid was particularly described,more over, the technologies for real-time and reality were discussed. It is demonstrated by experiment that the method is not only simply, easy, and satisfying for requirements of real-time and reality, but also has preferable commonality, it's fit for other occasion by little modify.

Key words: Precipitation phenomenon, Particle system, OpenGL, Virtual reality

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