计算机科学 ›› 2011, Vol. 38 ›› Issue (10): 259-262.

• 图形图像 • 上一篇    下一篇

基于几何建模的海浪模拟

王相海,李婷婷   

  1. (辽宁师范大学计算机与信息技术学院 大连116029);(南京大学计算机软件新技术国家重点实验室 南京210093)
  • 出版日期:2018-11-16 发布日期:2018-11-16

Wave Simulation Based on Geometric Modeling

WANG Xiang-hai,LI Ting-ting   

  • Online:2018-11-16 Published:2018-11-16

摘要: 提出一种基于几何的快速海浪建模方法,即将人眼对海浪的观察感知结合到对海平面网格的区域剖分中,对 人眼不敏感区域进行网格粗剖分,而对人眼敏感区域进行网格细剖分,进一步对不同区域采用不同的数学函数或不同 的参数控制来模拟海浪的涌动,同时通过设置相应的随机过程来增加敏感区域海浪的细节运动模拟。所提出的方法 具有实现简单、计算消耗小、算法易于实现等优点,可满足游戏、动画等应用场景对海浪背景的实时性要求。仿真试验 结果验证了模型的有效性。

关键词: 海浪模拟,几何建模,人眼感知,网格

Abstract: This paper presented a fast wave simulation based on geometric modeling method, this method makes the hu- man eye perception of the waves integrated into the subdivision of the sea grid,for the human eye no-sensitive region u- ses coarse grid,thc human eye sensitive region uses fine mesh grid,further different regions use different mathematical functions or different parameters to simulate ocean waves control, at the same time by setting the corresponding random process to increase the sensitive areas of the details on wave motion simulation. The proposed method is simple, calcula- tion of consumption is small, algorithm is easy to implement, can meet the games, animation and other scenarios in the context of real-time recauirements of the waves. Simulation results verify the validity of the model.

Key words: Ocean wave simulation, Geometric modeling, Perception of the human eye, Grid

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