Computer Science ›› 2011, Vol. 38 ›› Issue (10): 259-262.
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WANG Xiang-hai,LI Ting-ting
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Published:
Abstract: This paper presented a fast wave simulation based on geometric modeling method, this method makes the hu- man eye perception of the waves integrated into the subdivision of the sea grid,for the human eye no-sensitive region u- ses coarse grid,thc human eye sensitive region uses fine mesh grid,further different regions use different mathematical functions or different parameters to simulate ocean waves control, at the same time by setting the corresponding random process to increase the sensitive areas of the details on wave motion simulation. The proposed method is simple, calcula- tion of consumption is small, algorithm is easy to implement, can meet the games, animation and other scenarios in the context of real-time recauirements of the waves. Simulation results verify the validity of the model.
Key words: Ocean wave simulation, Geometric modeling, Perception of the human eye, Grid
WANG Xiang-hai,LI Ting-ting. Wave Simulation Based on Geometric Modeling[J].Computer Science, 2011, 38(10): 259-262.
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