Computer Science ›› 2007, Vol. 34 ›› Issue (10): 238-240.
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Abstract: In recent years, simulating natural phemomena has always been one of the most challeging tasks in compute graphics. Simulating natural phenomena, such as hills, water, cloud, smoke, fire and so on, has been widely used in computer game, movie production,
Key words: Water wave animation, Shallow water equations, Serni-Lagrangian method, Implicit integration
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