Computer Science ›› 2008, Vol. 35 ›› Issue (11): 290-292.

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  • Online:2018-11-16 Published:2018-11-16

Abstract: The development of the game industry has brought forth a requirement of applying novel intelligent technologies in games. The agent technique is a good choice for its portraying and simulating ability of human intelligence. Meanwhile, large complex comput

Key words: FPS, Agent architecture, MAS

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