Computer Science ›› 2012, Vol. 39 ›› Issue (Z11): 402-405.
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Abstract: In order to improve the speed and accuracy of 2D image texture transfer,a deviation mapping algorithm was proposed. Traditional technology usually used texture synthesis method to realize texture mapping effects. However,these methods cost much time. hherefore, based on the technology of Phong illumination model, we establish our me thod for obtaining artistic appearances taking the deviation mapping as the underlying basis, and the foreground image paints in this virtual surface can be illuminated to generate the final effect, The proposed method can obtain gray and color results. In additional,the texture sample can be mapped to the local region of input image. hhe experiment results show that the algorithm has better real-time and achieve satisfactory artistic effects.
Key words: Texture transfer,hexture deviation mapping,Phong illumination model
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