Computer Science ›› 2025, Vol. 52 ›› Issue (4): 212-221.doi: 10.11896/jsjkx.240700040

• Computer Graphics & Multimedia • Previous Articles     Next Articles

Research on Virtual Reality Head Rotation Gain Under the Influence of Pitch Angle

XIE Zehua1,2, FU Yueyao3, HE Yu4, XU Senzhe5, REN Yangfu1,2,3, YU Ge4, ZHANG Songhai1,2,3   

  1. 1 School of Computer Technology and Applications,Qinghai University,Xining 810016,China
    2 Qinghai Provincial Intelligent Computing and Application Laboratory,Xining 810016,China
    3 Department of Computer Science and Technology,Tsinghua University,Beijing 100084,China
    4 Technology and Engineering Center for Space Utilization,Chinese Academy of Sciences,Beijing 100094,China
    5 Mathematical Sciences Center,Tsinghua University,Beijing 100084,China
  • Received:2024-07-08 Revised:2024-09-18 Online:2025-04-15 Published:2025-04-14
  • About author:XIE Zehua,born in 1998,postgraduate.His main research interests include computer graphics and virtual reality.
    REN Yangfu,born in 1988,postgra-duate,lecturer,is a member of CCF(No.62198M).His main research interests include computer graphics and virtual reality.
  • Supported by:
    National Key Research and Development Program of China(2023YFF0905104),Natural Science Foundation of China(62132012),Beijing Municipal Science and Technology Project(Z221100007722001) and Tsinghua-Tencent Joint Laboratory for Internet Innovation Technology.

Abstract: Increasing head rotation gain in virtual reality significantly enhances user exploration efficiency.Due to spatial constraints,users often need to perform extensive head rotations to observe the entire scene,which may sacrifice comfort.Therefore,applying head rotation gain enables wide-angle rotations in virtual scenarios,allowing users to comprehensively view the environment.We note that in exploring virtual reality scenes,users frequently need to look up or down,yet current research lacks sufficient focus on head rotation thresholds in looking up or down positions.Consequently,this paper focuses on the differences in head rotation gain among looking up,looking down,and looking straight,as well as exploring the comfortable head rotation threshold ranges after incorporating pitch angles.By designing virtual scenes that guide users to rotate their heads at various pitch angles and collecting feedback through psychophysical experiments,this study compares head rotation gains across different states.The results indicate that introducing pitch angles significantly affects users’ perception of rotation thresholds,with notable differences in comfortable rotation thresholds at various pitch angles.

Key words: Virtual reality, Redirected walking, Rotation gain, Head rotation at pitch angle

CLC Number: 

  • TP391.41
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